Co-authored-by: aleksandr.vodyanov <aleksandr.vodyanov@avroid.tech> Reviewed-on: https://git.avroid.tech/Conan/conan_build/pulls/15
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#include <iostream>
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#if defined(__linux__) or defined(__FreeBSD__)
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bool init_context() { return true; }
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#endif
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#include <GL/gl.h>
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#endif
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bool init_context();
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int main()
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{
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if (!init_context())
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{
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// std::cerr << "failed to initialize OpenGL context!" << std::endl;
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// return -1;
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// Don't fail if we can't init the context - won't work on a headless CI
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// Instead, if we made it this far, then we were able to #include and link,
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// count that as a success!
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std::cout << "Linked test, but failed to initialize OpenGL context (headless platform?)" << std::endl;
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return 0;
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}
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const char * gl_vendor = (const char *) glGetString(GL_VENDOR);
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const char * gl_renderer = (const char *) glGetString(GL_RENDERER);
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const char * gl_version = (const char *) glGetString(GL_VERSION);
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const char * gl_extensions = (const char *) glGetString(GL_EXTENSIONS);
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std::cout << "GL_VENDOR: " << (gl_vendor ? gl_vendor : "(null)") << std::endl;
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std::cout << "GL_RENDERER: " << (gl_renderer ? gl_renderer : "(null)") << std::endl;
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std::cout << "GL_VERSION: " << (gl_version ? gl_version : "(null)") << std::endl;
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std::cout << "GL_EXTENSIONS: " << (gl_extensions ? gl_extensions : "(null)") << std::endl;
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return 0;
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}
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