Files
conan-build/recipes/zstd/all/patches/1.5.0-remove-explicit-standard-setting.patch
2024-12-26 16:03:17 +03:00

22 lines
1.3 KiB
Diff

diff --git a/a/build/cmake/CMakeModules/AddZstdCompilationFlags.cmake b/b/build/cmake/CMakeModules/AddZstdCompilationFlags.cmake
index e23b9d6..8d04458 100644
--- a/a/build/cmake/CMakeModules/AddZstdCompilationFlags.cmake
+++ b/b/build/cmake/CMakeModules/AddZstdCompilationFlags.cmake
@@ -22,10 +22,12 @@ endfunction()
macro(ADD_ZSTD_COMPILATION_FLAGS)
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" OR MINGW) #Not only UNIX but also WIN32 for MinGW
- #Set c++11 by default
- EnableCompilerFlag("-std=c++11" false true)
- #Set c99 by default
- EnableCompilerFlag("-std=c99" true false)
+ # It's possible to select the exact standard used for compilation.
+ # It's not necessary, but can be employed for specific purposes.
+ # Note that zstd source code is compatible with both C++98 and above
+ # and C-gnu90 (c90 + long long + variadic macros ) and above
+ # EnableCompilerFlag("-std=c++11" false true) # Set C++ compilation to c++11 standard
+ # EnableCompilerFlag("-std=c99" true false) # Set C compiation to c99 standard
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND MSVC)
# clang-cl normally maps -Wall to -Weverything.
EnableCompilerFlag("/clang:-Wall" true true)